About a minute or so after launching PIE I get a weird crash with the following callstack:
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Im programming the game in C++ but it doesnt seem to be an issue with my code from what I can see. Any help in finding the cause would be great.
Thank you for your report. We have assigned this issue to a member of our support staff, and they will begin investigation as soon as possible. If we are unable to reproduce the issue, or we need additional information, our staff member will comment here with additional questions. Otherwise, we will post an ‘Answer’ once we have logged the issue in our bug database or we have a solution for it.
In the meantime, please be sure to review our suggestions for how to report a bug, and feel free to edit your post if you have additional information to provide:
In particular, we would like to see your crash log and dump file after the project crashes.
I fixed it. It was an issue with garbage collection trying to access an uninitialized pointer from a USTRUCT. I just set it to MyPointer = nullptr; in the USTRUCT init and it works fine now. None the less, thanks for your speedy response