Random Camera angle shows before menu is pulled up

So my issue is when you launch the game for a split second it shows a random camera angle then goes to the menu I wanted to pull up. and if I open a different level and click a button to send me back to the main menu level, it will also for a split second show a different camera angle. the only camera I should have in this main menu level is my scene capture 2d, which I am using to add my character into my main menu widget.

It’s probably your default spectator pawn. You may see this at a certain moment between your logic. If you can’t find a way around this with maybe a loading screen or something clever of the sorts you can create and edit a new spectator pawn and on it’s begin play, put it in the correct location and rotation so that it makes a seamless transition to your widgets for that brief moment…

If not a custom spectator pawn It will automatically default to one that seems to be spawned randomly in your level if you don’t explicitly tell it where to be in in level. You might see for a brief moment it may be under the floor or in the sky or in or around objects unpredictably.

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