Random Blend doesn’t seem to work for UV textures sprites for particles.
I basically have a texture for a smoke particle, which consists of 4 frames (2x2) and i want them to be animated on a loop, yet starting at any fo those 4 frames randomly. So a blending from on frame to the next is crucial for the effect to look good.
Yet at the moment, only LinearBlend seems to Work under the UV module within Cascade. I assumed I need to use RandomBlend for this case yet, despite the random frames it starts at like I want, the frames wont blend nicely into the next one but rather pop the next one in, making it look all flickery and bad.