I do think is a problem with the anti-aliasing, but for the death of me, I cant find anything on this.
My set up is a new blank project with only the base lighting enabled (directionalLight, ExpoHeightFog, SkyAtmosphere, Skylight, VolumentricLog) and I migrated the tree from the Stack ‘O’ Bot project.
I would be very grateful for any help, tips or pointers into the right direction.
Thank you very much and sorry, if I posted something wrong or asked an obvious question.
Seems its a shadows issue…try turn directional light shadows OFF and see if problem disappears if so turn shadows on again and start tweaking the parameters of that light (shadows bias, etc)
This is usually caused by Pixel Depth Offset in my experience. Open up your materials and disconnect any Pixel Depth Offset pins and see if that fixes it. Otherwise, disabling any other dithering or similar effects might fix it. Good luck!