Random Amount of Foliage In Foliage Mode Is Missing

After the season update, some of the foliage in our map is missing. We’ve tried deleting and replacing, changing settings, etc. It seems as though certain areas in our map can’t show foliage anymore, yet the collisions are still there. Is anyone else having this issue as well?

Also experiencing this.

Been seeing this problem as well! Thought I was going crazy :crazy_face:

Yep

Thanks for the report, we’ll have someone check into it.

UCB-1325 incident has been created. Status is ‘Awaiting Validation’.

Bug still present in 29.00

Same here

Hi all,

We’re having some trouble getting a repro here. Could someone post a video of it happening? We’d also like to have some logs if possible.





Here is some footage, output log, and screenshots. This is the map that we were working on when I made the post. Thanks for the help!

Thank you so much!

29.20 - Still happening

We have finally found an answer. Fortnite props cause the foliage to disappear in its vicinity. It also seems as though the more fortnite props you have in your map, the worse your maps foliage is affected.


@ItzSHFT Could I get an island code so we can dig deeper on this?

Also having this issue. Seems to be random what Foliage is missing each launch of a session.

Sorry for the late response. Here’s a map that also has these this issue(8067-5038-9805). We covered a lot of it up by placing meshes around. Here’s a screenshot of the most affected areas.

We figured it out. Fortnite props cause the foliage to disappear.

I wonder if it is really some kind of a feature that foliage disappears if overlapped by a fortnite prop or within a fortnite prop’s bounds, could it maybe be an optional feature? It really badly affects development of islands without the ability to build structures but with props placed in grassy areas or forests created using foliage, especially the latter because there we use foliage with collisions and props placed next to such trees are making foliage not render, but are leaving collisions.

Yeah, unfortunately it doesn’t seem optional. It seems to be coded within their props so that grass doesn’t peek through objects in battle royale.

It’s an intended feature (very useful for PBWs to destroy grass and avoid overlapping), this can be toggle off in the blueprint class settings, which you can only edit on your own props.