Been trying for most the day to install Rama’s Victory Plugin in 4.8 c++ project. Can’t get past the rebuild errors. Tried a combination of all below. Pretty sure these are all in the right locations and considering I’ve generated longer xcode error reports than the great wall I’m out of ideas.
1) Plugin is in the “Plugins” folder
2) Updated [Plugins] in the DefaultEngine.ini
3) Added to Project.Build.cs:
PublicDependencyModuleNames.AddRange(new string[] { “Core”, “CoreUObject”, “Engine”, “InputCore”, “VictoryBPLibrary”, “UMG”, “Slate”, “SlateCore” ,“AIModule”});
4) Project.uproject:
{ “Name”: “VictoryBPLibrary”
“Enabled”: true
},
-
At the moment it’s reporting:
Discovering modules, targets and source code for game…
Errors detected while compiling /Users/TJ/Documents/Unreal Projects/DVISION_GIG/Intermediate/Build/BuildRules/ProjectFileGeneratorModuleRules.dll:
/Users/TJ/Documents/Unreal Projects/DVISION_GIG/Source/DVISION_GIG/DVISION_GIG.Build.cs(13,32) : error CS1061: TypeSystem.Collections.Generic.List<string>' does not contain a definition for
AddRanges’ and no extension methodAddRanges' of type
System.Collections.Generic.List’ could be found. Are you missing an assembly reference?
(0,0) : error : /Users/Shared/UnrealEngine/4.8/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/4.5/mscorlib.dll (Location of the symbol related to previous error)
UnrealBuildTool Exception: ERROR: UnrealBuildTool encountered an error while compiling source files
TJs-iMac:Mac TJ$ logout
[Process completed]
Anything obvious that you guys think I may have missed?