Rama's Extra Blueprint Nodes for UE5, No C++ Required!

Sorry a wildcard switch case is a bit beyond my realm, why do you need such a thing?

I’ve never had a need for what you are describing, so I’d like to understand the larger context, and understand why a wildcard switch case is the solution you are in need of.

  1. Are you trying to handle multiple different data types in one switch case,

  2. or are you just not wanting to have to pick the specific switch case manually, and have the wild card pin do it for you?

  3. something else?

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