Rama's Extra Blueprint Nodes for UE5, No C++ Required!

Thanks!

Ya know for a second there I thought you were dialing in from a planet or dimension where UE5 has already been released…

If that IS the case, please take a picture so we can see what Life is like over where you are! … Please? :giraffe: I mean I give you all this free stuff, and all I want is a :tulip: picture :tulip: of what Life is like for you…

If however, you actually meant the git repo of UE5, no I do not yet have a git repo version, because a git repo is likely to change constantly and won’t work anyway.

But I assume if you are using the git repo, surely you must already know that it changes constantly, or… * everyone gasps who already comprehends where I am headed… or I didn’t read some Epic newsletter I was supposed to have read* Did Epic already lock down the git of UE5?

So there’s only two cases + a mysteriously possibly Magical 3rd:

  1. You really Are dialing in from another planet where UE5 5.1.0 Release is being used by a nearly-infinite number of Hyper-Intelligent Beautiful Goddesses making :zap: :zap: :zap: The Most Colorful Videos Games That Have Ever Existed. :zap: :zap: :zap:

or

  1. :star2: :zap: UE5 is about to be Released :zap: :star2: * Everyone starts clapping *

or

  1. Something Even Grander, but my electron field is struggling to grasp the Beauty of that that could possibly be…

:sparkling_heart: :unicorn: :sparkling_heart:

PS: I make it a habit to consider every case that could Ever Be, when I am programming in UE C++, so I can maximize the stability of my code in advance, and properly handle the whole variety of user inputs that could Ever Occur.

And I can’t think of ANY other cases given the inputs you have provided to me.

So that means :zap: :zap: :zap: SOMETHING AWESOME IS ABOUT TO HAPPEN :zap: :zap: :zap:

Because I Love all 3 cases I have presented to you!

Maybe @PresumptivePanda knows what this is all about…

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