Ya know I probably should have guessed that given the name of thread …
Hee hee!
Sorry I’ve been bouncing back and forth between my two Victory Plugin threads and forgot!
Can you send me a picture of the Texture2D Asset you are trying to get pixels from, particularly the compression?
You have to use a specific format, which does not compress the pixel data, otherwise it will never be the direct mapping you are expecting from your image editor, when viewing the pixel-level.
Any form of compression removes the 1:1 relationship / Lossless transition into UE you are probably hoping to achieve.
The comment on the node indicate this:
/** This will modify the original T2D to remove sRGB and change compression to VectorDisplacementMap to ensure accurate pixel reading. -*/
This in particular → VectorDisplacementMap
Picture:
Confirm?
Can you confirm you are using this format please?