Rama's Extra Blueprint Nodes for UE5, No C++ Required!

Ya know I probably should have guessed that given the name of thread …

Hee hee!

Sorry I’ve been bouncing back and forth between my two Victory Plugin threads and forgot!

Can you send me a picture of the Texture2D Asset you are trying to get pixels from, particularly the compression?

You have to use a specific format, which does not compress the pixel data, otherwise it will never be the direct mapping you are expecting from your image editor, when viewing the pixel-level.

Any form of compression removes the 1:1 relationship / Lossless transition into UE you are probably hoping to achieve.

The comment on the node indicate this:

/** This will modify the original T2D to remove sRGB and change compression to VectorDisplacementMap to ensure accurate pixel reading. -*/

This in particular → VectorDisplacementMap

Picture:

Confirm?

Can you confirm you are using this format please?

:heart: