I’ve noticed when using Volumetric Fog with the Path Tracer in UE5.6 that:
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the program leaks into my RAM at a rate of 0.2 GB/s.
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RAM leak pauses when I hit the drop-down to change the view mode from PT to any other view mode (I don’t have to actually change the view mode for the leak to stop, I just need to open the drop-down menu);
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and pauses whenever another program on my computer becomes the active program - for example the Snipping Tool I used to take the attached screenshots.
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The leak continues even after the PT is done calculating for my view,
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and the leak continues even if I de-select Volumetric as the Exponential Height Fog type.
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RAM is not flushed until I close UE5.6 (see Screenshot 2).
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Once RAM fills up, the program crashes.
Does anyone have a solution for this, or know the cause of it? Right now my solution has been to purchase more RAM and double from 16gb to 32gb to 64gb [lol], but it just delays the inevitable and I’m out of money to buy more RAM anyway.