The overcast lighting looks most realistic, followed by day, and lastly evening. The shadows in the day time seem a bit bright, and the night time lighting feels very unnatural, it seems to be a bit too evenly lit and too saturated. In low light conditions the human eye does not see colours very well. Here is a quick before and after in photoshop to demonstrate how much of a different it makes. Hope it helps. Otherwise this is spectacular. One of the best examples I’ve seen in UE4.
Amazing as always ICO_hr!
Would love to hear more about what you changed in your shader, it performs so well in different lighting conditions! That’s what I had most problems with when building my foliage shader earlier.
Also curious about what technique you used for the tiny leaves laying on the ground, looks like they actually have geometry?
This is what i’m currently using for all the foliage.I’ll have to add tessellation for some of the meshes and color variation mask for all the fround foliage + some very small things like vertex color for the wind because now the entire meshes as affected by it.
Actually this is exactly what i want to do.River that will lead to waterfall which should be more open area with vista, something more epic than some random trees with 10 meters view distance.
One of the Unreal Devs Network admins contacted the twitter admin for a rectification.
As being one of the admins, my apologies for this!
Ill be sure that the twitter admin loses 1 internet cookie! (I hope this wont be too harsh)
On an additional note, working on a lot of flora myself and being able to look at the shaders of this majestic forest is very valuable to me, thanks!