Ragdoll teleport issue with UE 5.5

Unreal 5.5 seems broken at this level. Some characters teleport when ragdoll is activated.

The reasons are:
The first shape in the skeleton tree teleports to 0.0.0 when simulated physics (And so all the skeletal mesh too). This is problematic for many assets, which do not have a shape on the root, or if the root is not located at 0.0.0 (for example “Low Poly Animals”, or other animals/monsters from the market).

I never encountered this problem on previous versions of UE, only on the latest 5.5 version.

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My SkeletalMesh is teleported to the spawn location during ragdoll UE5.5.1

this is causing the problem:

SetAllBodiesSimulatePhysics(true);

Hi @Frakatchoo

Did you find your problem?
I tried version 5.4.4 and I have the same problem.

My conclusion is that some optimization option is causing the problem (In my case).

Have you been optimizing the mesh, capsule or movement component lately?

Now I’m trying to find the problem.

If I find it I’ll let you know.

Please let me know if you find yours.

This is my post:

Thank you so much!!


I solved mi problem…

This is my solution… maybe help

Best Regads!!