Ragdoll replication not working... help!

I have been trying to fix this now for like a day, but havent been able to figure out whats wrong…
I want a SetSimulatePhysics. true (ragdoll) when the player dies, with replication since its a multiplayer game. But I cannot get it to work…

Picture one is the first way I set it up. But for some reason, when a client1 shoots and kills another clinet2, the ragdoll doesnt take place for client2. For the server it works fine…

Picture two is after I went online, read up a bit and found someone saying how you SHOULD do it, and that that works perfect, but it does’t for me… This way the ragdoll effect doesnt take place on any of the clinets…

Please help?!