Hello,
We have a problem with our ragdoll system. We enabled the player to grab and move ragdolls around the map, however all skeletal submeshes (apart from Master Pose - eyes in this case) disappear when the camara looks away from the position where character was standing before going ragdoll.
After lots of trial and error, seeking help, and a little bit of luck I finally managed to find a solution:
Set the master pose mesh “Physics
Transform Update Mode” to
“Simulation Updates Component
Transform”.
Attach all the submeshes to the
master pose using “Attach to
Component” (keep world position).
Set all submeshes “Physics
Transform Update Mode” to “Component
Transform is Kinematic”.
“Set Simulate Physics” to false
for submeshes.
Set “Use Bounds from Master Pose Component” to true for submeshes (Also, make sure that the master mesh has Physics Asset assigned).
“Set Simulate Physics” to true
for the master pose mesh when you
wan’t it to go ragdoll. Keep it
false before that (Also, make sure to disable collision for the character capsule component).