Ragdoll problem - every submesh (apart from Master Pose) disappears when looking away from initial position

Hello,
We have a problem with our ragdoll system. We enabled the player to grab and move ragdolls around the map, however all skeletal submeshes (apart from Master Pose - eyes in this case) disappear when the camara looks away from the position where character was standing before going ragdoll.

You can see the problem here: http://pl.tinypic.com/r/23u9e11/9

We made sure that the Master Pose is set correctly:

We figured out that it’s probably a problem witth bounds, so we set “use bounds from master pose component” for all submeshes to true:

However, the submeshes still disappear. Any ideas on what’s wrong and how to fix this?

After lots of trial and error, seeking help, and a little bit of luck I finally managed to find a solution:

  1. Set the master pose mesh “Physics
    Transform Update Mode” to
    “Simulation Updates Component
    Transform”.
  2. Attach all the submeshes to the
    master pose using “Attach to
    Component” (keep world position).
  3. Set all submeshes “Physics
    Transform Update Mode” to “Component
    Transform is Kinematic”.
  4. “Set Simulate Physics” to false
    for submeshes.
  5. Set “Use Bounds from Master Pose Component” to true for submeshes (Also, make sure that the master mesh has Physics Asset assigned).
  6. “Set Simulate Physics” to true
    for the master pose mesh when you
    wan’t it to go ragdoll. Keep it
    false before that (Also, make sure to disable collision for the character capsule component).

Doesn’t seem to work. Was there anything else you did?