I am creating a ragdoll physics bus driving game. However, I am having physics issues with the ragdolls inside the bus vehicle.
You can see in the video linked below that when the bus moves forward with ragdolls inside the bus “snags/twitches” and gets slowed down. (this doesn’t happen without any passengers/ragdolls)
I have tried enabling CCD, also the new experimental MACD. Both of which yielded no results. I have also tried enabling physics substepping in the project settings but this made no difference.
The passengers board the bus by following an AI path, using unreals usual AI stuff. The character mesh is then “disconnected” from the capsule, and the capsule attached to the bus. (Have also manually spawned a ragdoll blueprint in a vehicle to rule out the capsule being an issue. This is definitely a physics problem.)
I am aware I am asking alot of the engine here, having alot of collisions but surely the engine just isn’t totally incapable of doing this? I hope somebody can shed some light