Hi,
If I create a new fresh BP from character class, the skeletal mesh that gets inherited from that said class does not get affected by settings from physics asset, while in ragdoll. If I place another skeletal mesh into the same BP, and set it up exactly the same, the ragdoll has the correct effect applied.
I am sending the screenshots, to show - for testing purposes I’ve set the physics linear damping on high value, so we could see the difference. When I play or simulate, the CharacterMesh0 does not have the correct physics settings.
Is this a bug? Or am I missing something?
Thank you.
P.S. - And please can someone fix the “Add a version tag” thing so I can post? I’ve spent 10 minutes figuring it out, if I search UE4-27 it says literally no results found. But then I just click on random bunch and then it shows. I am the only one frustrated here?