So after the character mesh falls to the floor you can still see the hands and shoulder sockets moving around as if the animations are still playing. I have tried everything I can but nothing works. How do I stop this?
You can disable simulation by using “Set Simulate Physics” for mesh.Just untick “Simulate” bool.
I still want the physics to simulate but when it does some parts of the mesh are trying to move still like it is playing animations at the same time. I have tried everything to stop the animations but nothing works ![]()
Here is a video
https://www.youtube.com/watch?v=yLRiPtjd5lk&feature=youtu.be
Interesting.Dead man’s moving fingers…
I guess that finger movement comes from UE Guy’s idle animation.First solution comes to my mind is messing with state machine to interrupt/remove idle animation from character when he is dead. However I’m a stranger to that field.
Maybe you can add a bool to check if he is alive or not and then add this requsite to play idle animation.
You can also set component tick enabled = false. Then it will not move for sure, and also save some on performance.
Hey, set component tick enabled = false works as intended and it’s awesome, but the freezed body is still sliding on the floor. Any ideas how to overcome this?
I tried switching off simulate physics at the end but then the body switches to the freezed walking position.
Greets
