Ragdoll body is still moving? Why?

Hello,

I have several NPCs controlled by AI in my design with UE5.0.
After NPC’s death, I set them to ragdoll state with the nodes below .

But, it’s strange that the whole body is still sliding on the floor and some parts of the body is still shaking. Please check the video below.
2022-11-01 07-15-39.mkv (4.9 MB)

I tried the solution in the following post and it doesn’t work for me. Don’t know why.

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You need to work on tightening up the physics constraints. You can find these settings in the physics body section of your character. It can get tedious tweaking it to look realistic and also look fluid without all the excessive wobbling around and such.

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@Humanasset Thanks for your reply! I’m quite new on physics constraints setting for a skeletal mesh. I’m trying to add the following nodes right after the nodes in my first post.
The purpose is to lock all linear, swing and twist motion. But, I didn’t find a good doc about how to use these nodes. Could you give me more details? or am I doing wrong way?

I would like to link this post to the following link. The problem is caused by the improper collision settings inside physics asset of this character.