Radiosity SSGI in Unreal Engine?

Hi, I recently tested one small game engine that implemented Radiosity SSGI, which I really liked, unlike SSGI in UE4, which consumes more resources and is very noisy. Is it possible to implement Radiosity SSGI in UE? I don’t understand serious programming, so I have no idea how to implement this. I hope someone will help me with this, I think the topic is interesting, given that UE4 has problems with dynamic GI.