Radio doesn't correctly continue playing after a player is eliminated

I’ve also been seeing the same issue with the radio device. My only solution has been to stop the music for that player, unregister the player from the device, wait for the player to fully respawn (checking fort_character.IsActive[]), re-register the player, and start playing the music again. If you don’t do this exact order with unregister/register, it bugs out for that player for the rest of the game.