Radio doesn't correctly continue playing after a player is eliminated

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Devices

Summary

When a player is eliminated, he can’t hear the music anymore from a radio device. Even if on Player Spawn, I trigger that the player reregisters on the radio device. I even added a new .Play() on it to be sure. But it won’t work.

Code:
PlayerSpawned(Player : agent):void=
MusicGameplay.Register(Agent)
MusicGameplay.Play()

Steps to Reproduce

Register player on Radio device
Play the Radio device
Player elimination
No more music

Expected Result

A way for the music to keep playing even after the player was eliminated

Observed Result

No music

Platform(s)

PC

Hi, did you or anyone else found solution for this problem? Im having same issue.

I’ve also been seeing the same issue with the radio device. My only solution has been to stop the music for that player, unregister the player from the device, wait for the player to fully respawn (checking fort_character.IsActive[]), re-register the player, and start playing the music again. If you don’t do this exact order with unregister/register, it bugs out for that player for the rest of the game.

solution here