Yeah, I’m aware. I just dont want the QT based solution (which Ufna’s uses) and I don’t like the Coherent pricing model (subscription for a middleware library? whaaat?). What I’m seeing here is that its a CEF based library, so could release source (useful in case I need other platforms) and might have a rational pricing structure (i.e. asks for a reasonable sum for the work involved).
But we’ll have to wait and see how it pans out. I’d love to use web UI for certain aspects of UI though (mainly to do with complex scrollable lists like RPG inventories and the like).
I’m (hopefully) adding some unique value by focusing on good integration with gameplay. I also handle input and mouse interaction on arbitrary surfaces and support replication for interaction which I demonstrate briefly. I’m not sure to the extent that ufna’s plugin supports that but I’m pretty sure Coherent doesn’t.
The thing that I’m struggling with with the other solutions available, is getting the interaction between player and UI to work well. Right now, its all pretty obfuscated in code, and I’m not a C++ person, so getting it to work is proving almost impossible for me right now. Having it all be obvious, in a plugin form that I can drop into any project, access through blueprints and not need to compile in any meaningful way would make something like this stand out to me.
This is completely amazing! Just started looking at HTML5 UI stuff today and am so happy to find projects like this that look so promising! If you might indulge me an answer: What WYSIWYG editor would you suggest for creating HUD… components, i guess you would call them. (I know absolutely nothing about coding in any language). Specifically an editor that can have videos with alpha integrated (so as to have cool effects on certain parts of the HUD)
Oh, and this is definately going onto the Mega Collection when I next update it
Adobe Edge Animate is supposedly a good option for building HTML5 HUD widgets. I’ve used it a bit, and its pretty similar to Flash. You could also use Flash Pro, and the Swiffy plugin from Google which converts SWFs to HTML5 documents.
Probably a week or so, I need to do some final work and get a website up for it (blarg I hate that!).
One time no-nonsense purchase. I’m not settled on a price yet, and there might be a tier for source access that is more expensive but I haven’t decided on that exactly. No subscriptions though. One time purchase = all future versions.
I made this last video last night, it’s the sample level that will come with the SDK.