This looks amazing, great work!
Thanks for the Update!
This is friggin awesome. I’m totally buying this and putting a web browser in my FPS multiplayer game on the computers - let people get distracted and shot!
So amazing, great work mate!
I would be interested in source access over just a compiled plug-in if that helps to push your decision.
- Dave
RadiantSDK Beta Released
The RadiantSDK beta version has officially been released. Visit to see the tutorials and buy the SDK.
$99 - Single User License, Source code is included.
$1999 - Site License, Source code is included.
NOTE: All future version and upgrades are included in the one-time purchase price. Buy it once and get all future updates.
Purchased and downloaded! I can confirm it is as awesome and easy to use as you see in the videos. Amazing work my friend
Wow! Looking really impressive.
Amazing! I love it.
impressive! I didn’t know that ue4 made possible this great work!! My hat is off my head sir! wow
Is the issue with packaging fixed?!
What issue?
So we can make a html5 game, add this, and browse the web from a browser in a game running in a browser What a time to be alive.
Every time I put a WebView actor in a level, this happens:
http://i1234.photobucket.com/albums/ff408/BrUnOXaVIeR/RadantWN_zps618d3767.jpg~original
Also, when the game is set to pause; is there a way to stop teh WebView?
Pause seems to do nothing, have to hunt down every WebView actor and make each load a blank webpage to make it stop playing a video for example.
Sorry for the late reply my email notifications must have been wonky I never saw this post
That’s correct the webview’s run independently of world time, pausing does have to be supported as a custom thing particular to whatever you are doing.
What about those warnings? Can’t be fixed?