situation:
an object is placed behind a slightly tinted glass pane (A/B).
When the object starts to rotate and exceeds a certain speed,
the dummy mesh with the radial motion blur in front of the object is switched from hidden to non-hidden.
problem:
the object is not affected by the glass tint any more;
it seems to jump in front of the glass (C).
this is especially annoying when the object toggles quickly between rotating and non-rotating,
which leads to an ugly flicker effect.
the setup is exaclty as described in
Any ideas how to fix this?
picture:
A - object w/o blur in plain sight
B - object w/o blur behind translucent material
C - object with blur behind translucent material