Motion blur is one essential key ingredient for the sense of speed, but if it looks so exaggerated as shown above, it’s rather a step into the wrong visual direction. It would be great if radial motion blur would be fixed on wheels once and for all.
I‘ll try to capture more footage tomorrow. However I have no footage of when it was fixed a few updates ago. Maybe some older replays will work if I get lucky.
@Flak I have figured out why I see the motion blur on the wheels to go wild, but I don’t know yet on why and would appreciate to get some assistance from the right team.
In my projects I fully disable TODM (time of day managers) and have a custom sun and all sorts of components in order to have fully custom lighting experience which allows me to control weather and night cycle using verse (in the future).
I reduced the repro to the minimal possible case:
World Settings > Time Of Day > Disable All Time Of Day Managers
Place a single directional light component to act as a sun
Enable motion blur and start drifting the RR car.
What is TODM doing to prevent motion blurred wheels from go wild?
With a bit of help from the community I was able to fix the problem by applying appropriate Post Processing volume setting in regards to the motion blur which should align with the values the TODM applies. It’s not perfect, but it fixed the large artifacts.
That said, the issue can be marked as fixed and closed.