Hi everyone!
I’m trying to do an explosive barrel mechanic and the idea is that it replicates to all near actors that have been “touched” by the explosion radius.
I’ve created a multicast event to reply the health value of the player and two more events to replicate the apply radial damage (images below).
The wierd part that I’m getting is that sometimes it replicates and sometimes it doesn’t, it’s totally random. The event is triggered by linetrace.
Any ideas?
Thanks!