Radial Blur Seems Wrong After Using SceneCaptureComponent

Hello Guys. I’m using Radial Blur Effect with Material and It works well so far.


(This is normal)

But I make some system and It uses SceneCaptureComponent and then somehow Radial Blur Effect Material goes wrong.


(I just add SceneCaptureComponent)


(RT Detail)

SUDDENLY MATERIAL LOOKS LIKE THIS and ingame looks weird too.

(Only Right Corner has problem)

I don’t get it why it happens…
It happens even if the Actor with SceneCaptureComp is not on the level.