well last one problem was only fire and jump ahaha but after made a blueprint but doenst work at all now testing another way “delete” I will do it soon I will say what will be happen , mmm now only wasd and u is working others are not working
Finally solved the problem with [Jump], [Fire] and [AltFire] input loss.
Sorry it took so long. Was busy with work.
No problem
Very Good!
Thanks)
aahah yes not problem good joob
Could you please be so kind and rebuild your project for 4.9.2 engine? I can’t build solutions with Visual Studio as I’m always getting build errors. Thank you in advance.
I’m having massive problems :((((
Here’s what happens when I try building rade:
Any ideas?
EDIT: I downloaded 4.11, hopefully that is the right one… and I followed the instructions twice, and yet… sadness
EDIT 2: Here’s the compile log when I try running it from unreal engine 4.12 (i’ll show 4.11 also later) as well:
[SPOILER]
Running D:/UnrealProjects/UnrealEngine-release/Engine/Binaries/DotNET/UnrealBuildTool.exe Rade Development Win64 -project=“C:/Users//Documents/Projects/Rade-master/Rade-master 4.12/Rade.uproject” -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE
@progress push 5%
Building UnrealHeaderTool…
Creating makefile for UnrealHeaderTool (no existing makefile)
Target is up to date
Parsing headers for RadeEditor
Running UnrealHeaderTool “C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Rade.uproject” “C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Intermediate\Build\Win64\RadeEditor\Development\RadeEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors
Reflection code generated for RadeEditor in 12.8805042 seconds
@progress pop
Performing 31 actions (4 in parallel)
[2/31] Resource ModuleVersionResource.rc.inl
[3/31] Resource Rade.rc
PCH.Rade.h.cpp
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Resources\Windows\Rade.rc(68) : error RC2135 : file not found: …/…/…/…/Build/Windows/Application.ico
Inventory.cpp
LevelBlock.cpp
Rade.generated.cpp
RadePlayer.cpp
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Character\RadePlayer.cpp(40): warning C4996: ‘USceneComponent::AttachParent’: Direct access of AttachParent has been deprecated. Use SetupAttachment, AttachToComponent, or GetAttachParent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealProjects\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(117): note: see declaration of ‘USceneComponent::AttachParent’
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Character\RadePlayer.cpp(59): warning C4996: ‘USceneComponent::AttachParent’: Direct access of AttachParent has been deprecated. Use SetupAttachment, AttachToComponent, or GetAttachParent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealProjects\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(117): note: see declaration of ‘USceneComponent::AttachParent’
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Character\RadePlayer.cpp(68): warning C4996: ‘USceneComponent::AttachParent’: Direct access of AttachParent has been deprecated. Use SetupAttachment, AttachToComponent, or GetAttachParent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealProjects\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(117): note: see declaration of ‘USceneComponent::AttachParent’
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Character\RadePlayer.cpp(46): warning C4996: ‘USceneComponent::AttachTo’: This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealProjects\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(607): note: see declaration of ‘USceneComponent::AttachTo’
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Character\RadePlayer.cpp(53): warning C4996: ‘USceneComponent::AttachTo’: This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealProjects\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(607): note: see declaration of ‘USceneComponent::AttachTo’
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Custom\LevelBlock.cpp(21): warning C4996: ‘USceneComponent::AttachParent’: Direct access of AttachParent has been deprecated. Use SetupAttachment, AttachToComponent, or GetAttachParent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealProjects\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(117): note: see declaration of ‘USceneComponent::AttachParent’
LevelBlockConstructor.cpp
ConstructorWeapon.cpp
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Custom\LevelBlockConstructor.cpp(56): warning C4996: ‘AActor::AttachRootComponentToActor’: Please use AttachToActor. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealProjects\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(1123): note: see declaration of ‘AActor::AttachRootComponentToActor’
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Custom\LevelBlockConstructor.cpp(107): warning C4996: ‘AActor::AttachRootComponentToActor’: Please use AttachToActor. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealProjects\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(1123): note: see declaration of ‘AActor::AttachRootComponentToActor’
Weapon.cpp
LauncherWeapon.cpp
RadeGameMode.cpp
RadeCharacter.cpp
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Weapon\Weapon.cpp(22): warning C4996: ‘USceneComponent::AttachParent’: Direct access of AttachParent has been deprecated. Use SetupAttachment, AttachToComponent, or GetAttachParent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealProjects\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(117): note: see declaration of ‘USceneComponent::AttachParent’
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Weapon\Weapon.cpp(29): warning C4996: ‘USceneComponent::AttachParent’: Direct access of AttachParent has been deprecated. Use SetupAttachment, AttachToComponent, or GetAttachParent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealProjects\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(117): note: see declaration of ‘USceneComponent::AttachParent’
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Weapon\Weapon.cpp(268): warning C4996: ‘AActor::AttachRootComponentTo’: Please use AttachToComponent. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealProjects\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(1088): note: see declaration of ‘AActor::AttachRootComponentTo’
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Weapon\Weapon.cpp(272): warning C4996: ‘USceneComponent::AttachTo’: This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealProjects\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(607): note: see declaration of ‘USceneComponent::AttachTo’
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Character\RadeCharacter.cpp(130): warning C4996: ‘USceneComponent::AttachTo’: This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealProjects\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(607): note: see declaration of ‘USceneComponent::AttachTo’
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Character\RadeCharacter.cpp(251): warning C4996: ‘USceneComponent::AttachTo’: This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealProjects\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(607): note: see declaration of ‘USceneComponent::AttachTo’
RadeAnimInstance.cpp
ShotGunWeapon.cpp
RifleWeapon.cpp
RadeData.cpp
SwordWeapon.cpp
ItemPickup.cpp
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Weapon\SwordWeapon.cpp(12): warning C4996: ‘USceneComponent::AttachParent’: Direct access of AttachParent has been deprecated. Use SetupAttachment, AttachToComponent, or GetAttachParent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealProjects\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(117): note: see declaration of ‘USceneComponent::AttachParent’
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Weapon\SwordWeapon.cpp(18): warning C4996: ‘USceneComponent::AttachParent’: Direct access of AttachParent has been deprecated. Use SetupAttachment, AttachToComponent, or GetAttachParent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealProjects\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(117): note: see declaration of ‘USceneComponent::AttachParent’
BaseHUD.cpp
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Item\ItemPickup.cpp(24): warning C4996: ‘USceneComponent::AttachParent’: Direct access of AttachParent has been deprecated. Use SetupAttachment, AttachToComponent, or GetAttachParent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealProjects\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(117): note: see declaration of ‘USceneComponent::AttachParent’
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Item\ItemPickup.cpp(32): warning C4996: ‘USceneComponent::AttachParent’: Direct access of AttachParent has been deprecated. Use SetupAttachment, AttachToComponent, or GetAttachParent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealProjects\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(117): note: see declaration of ‘USceneComponent::AttachParent’
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Item\ItemPickup.cpp(88): warning C4996: ‘USceneComponent::AttachTo’: This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealProjects\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(607): note: see declaration of ‘USceneComponent::AttachTo’
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Item\ItemPickup.cpp(112): warning C4996: ‘USceneComponent::AttachTo’: This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealProjects\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(607): note: see declaration of ‘USceneComponent::AttachTo’
Item.cpp
SystemSaveGame.cpp
RadeDamageVolume.cpp
Projectile.cpp
RadeGameInstance.cpp
RadeGameState.cpp
C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Source\Rade\Weapon\Projectile.cpp(26): warning C4996: ‘USceneComponent::AttachParent’: Direct access of AttachParent has been deprecated. Use SetupAttachment, AttachToComponent, or GetAttachParent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\UnrealProjects\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(117): note: see declaration of ‘USceneComponent::AttachParent’
OptionManager.cpp
RadePC.cpp
RadePlayerState.cpp
Rade.cpp
ERROR: UBT ERROR: Failed to produce item: C:\Users\Documents\Projects\Rade-master\Rade-master 4.12\Binaries\Win64\UE4Editor-Rade.dll
Total build time: 125.40 seconds
[/SPOILER]
And here’s the log of when I try opening another copy of rade with UE4 4.11:
[SPOILER]
Running D:/UnrealProjects/UnrealEngine-4.11/Engine/Binaries/DotNET/UnrealBuildTool.exe Rade Development Win64 -project=“C:/Users//Documents/Projects/Rade-master old 4.11/Rade.uproject” -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE -2015 @progress push 5%
Building UnrealHeaderTool…
Creating makefile for UnrealHeaderTool (no existing makefile)
Target is up to date
Parsing headers for RadeEditor
Running UnrealHeaderTool “C:\Users\Documents\Projects\Rade-master old 4.11\Rade.uproject” “C:\Users\Documents\Projects\Rade-master old 4.11\Intermediate\Build\Win64\RadeEditor\Development\UnrealHeaderTool.manifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors
Reflection code generated for RadeEditor in 10.9732989 seconds @progress pop
Performing 31 actions (4 in parallel)
[2/31] Resource ModuleVersionResource.rc.inl
[3/31] Resource Rade.rc
PCH.Rade.h.cpp
C:\Users\Documents\Projects\Rade-master old 4.11\Source\Rade\Resources\Windows\Rade.rc(68) : error RC2135 : file not found: …/…/…/…/Build/Windows/Application.ico
RadePlayer.cpp
ConstructorWeapon.cpp
Inventory.cpp
Rade.generated.cpp
LevelBlock.cpp
LevelBlockConstructor.cpp
Weapon.cpp
RadeGameMode.cpp
RadeAnimInstance.cpp
RadeCharacter.cpp
LauncherWeapon.cpp
RadeData.cpp
RifleWeapon.cpp
ShotGunWeapon.cpp
SwordWeapon.cpp
BaseHUD.cpp
ItemPickup.cpp
C:\Users\Documents\Projects\Rade-master old 4.11\Source\Rade\Weapon\SwordWeapon.cpp(35): error C2664: ‘void TBaseDynamicMulticastDelegate<FWeakObjectPtr,void,AActor *,UPrimitiveComponent *,int32,bool,const FHitResult &>::__Internal_AddDynamic<ASwordWeapon>(UserClass ,void (__cdecl ASwordWeapon:: )(AActor *,UPrimitiveComponent ,int32,bool,const FHitResult &),FName)': cannot convert argument 2 from 'void (__cdecl ASwordWeapon:: )(UPrimitiveComponent *,AActor *,UPrimitiveComponent ,int32,bool,const FHitResult &)’ to 'void (__cdecl ASwordWeapon:: )(AActor *,UPrimitiveComponent *,int32,bool,const FHitResult &)’
with
UserClass=ASwordWeapon
]
C:\Users\Documents\Projects\Rade-master old 4.11\Source\Rade\Weapon\SwordWeapon.cpp(35): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
C:\Users\Documents\Projects\Rade-master old 4.11\Source\Rade\Weapon\SwordWeapon.cpp(36): error C2664: ‘void TBaseDynamicMulticastDelegate<FWeakObjectPtr,void,AActor *,UPrimitiveComponent *,int32,bool,const FHitResult &>::__Internal_AddDynamic<ASwordWeapon>(UserClass ,void (__cdecl ASwordWeapon:: )(AActor *,UPrimitiveComponent ,int32,bool,const FHitResult &),FName)': cannot convert argument 2 from 'void (__cdecl ASwordWeapon:: )(UPrimitiveComponent *,AActor *,UPrimitiveComponent ,int32,bool,const FHitResult &)’ to 'void (__cdecl ASwordWeapon:: )(AActor *,UPrimitiveComponent *,int32,bool,const FHitResult &)’
with
UserClass=ASwordWeapon
]
C:\Users\Documents\Projects\Rade-master old 4.11\Source\Rade\Weapon\SwordWeapon.cpp(36): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
SystemSaveGame.cpp
C:\Users\Documents\Projects\Rade-master old 4.11\Source\Rade\Item\ItemPickup.cpp(143): error C2664: ‘void TBaseDynamicMulticastDelegate<FWeakObjectPtr,void,AActor *,UPrimitiveComponent *,int32,bool,const FHitResult &>::__Internal_AddDynamic<AItemPickup>(UserClass ,void (__cdecl AItemPickup:: )(AActor *,UPrimitiveComponent ,int32,bool,const FHitResult &),FName)': cannot convert argument 2 from 'void (__cdecl AItemPickup:: )(UPrimitiveComponent *,AActor *,UPrimitiveComponent ,int32,bool,const FHitResult &)’ to 'void (__cdecl AItemPickup:: )(AActor *,UPrimitiveComponent *,int32,bool,const FHitResult &)’
with
UserClass=AItemPickup
]
C:\Users\Documents\Projects\Rade-master old 4.11\Source\Rade\Item\ItemPickup.cpp(143): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
C:\Users\Documents\Projects\Rade-master old 4.11\Source\Rade\Item\ItemPickup.cpp(144): error C2664: ‘void TBaseDynamicMulticastDelegate<FWeakObjectPtr,void,AActor *,UPrimitiveComponent *,int32>::__Internal_AddDynamic<AItemPickup>(UserClass ,void (__cdecl AItemPickup:: )(AActor *,UPrimitiveComponent ,int32),FName)': cannot convert argument 2 from 'void (__cdecl AItemPickup:: )(UPrimitiveComponent *,AActor *,UPrimitiveComponent ,int32)’ to 'void (__cdecl AItemPickup:: )(AActor *,UPrimitiveComponent *,int32)’
with
UserClass=AItemPickup
]
C:\Users\Documents\Projects\Rade-master old 4.11\Source\Rade\Item\ItemPickup.cpp(144): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
RadeGameInstance.cpp
Item.cpp
Projectile.cpp
RadeDamageVolume.cpp
C:\Users\Documents\Projects\Rade-master old 4.11\Source\Rade\Weapon\Projectile.cpp(18): error C2664: ‘void TBaseDynamicMulticastDelegate<FWeakObjectPtr,void,AActor *,UPrimitiveComponent *,FVector,const FHitResult &>::__Internal_AddDynamic<AProjectile>(UserClass ,void (__cdecl AProjectile:: )(AActor *,UPrimitiveComponent ,FVector,const FHitResult &),FName)': cannot convert argument 2 from 'void (__cdecl AProjectile:: )(UPrimitiveComponent *,AActor *,UPrimitiveComponent ,FVector,const FHitResult &)’ to 'void (__cdecl AProjectile:: )(AActor *,UPrimitiveComponent *,FVector,const FHitResult &)’
with
UserClass=AProjectile
]
C:\Users\Documents\Projects\Rade-master old 4.11\Source\Rade\Weapon\Projectile.cpp(18): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
RadeGameState.cpp
RadePC.cpp
OptionManager.cpp
RadePlayerState.cpp
Rade.cpp
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: C:\Users\Documents\Projects\Rade-master 4.11\Binaries\Win64\UE4Editor-Rade.dll
Total build time: 79.73 seconds
[/SPOILER]
Sorry for late repy I just came home from work.
Sigh
It looks like UE finally changed the method they bind overlap areas to events. (Or so I thought)
… 2 hours later…
I fully rebuilt the project for 4.12.5 (on Linux). Pushed a minor change to github.
Everything works fine…
I don’t know if this is windows specific or only for you.
I would strongly recomend deleteing [Binaries, DerivedDataCache, Intermediate ] folders and recompiling the whole project.
If the error persists please update your Rade version and rebuild under 4.12.5
Good Luck.
Alas, I cannot seem to get this working…
I’ve tried downloading 4.11 and 4.12 Unreal engine, multiple installs
I’ve tried building rade in multiple ways
etc
Guess it just won’t work for me ;_;
Well, this project is still super awesome, thanks for your help!
No problem.
I am really sorry that I could help you solve the problem.
Good Luck.
One thing that is strange is when I try opening the project up, it says this:
Is this because since I built the source it’s considered a “custom” version? Or did I download the wrong UE4? I got it from “releases” on github
Oh the forum is active again.
This always happens, I still can find the reason. ( You can see people having the same issue all over the thread)
Press [More Options] and after that [convert].
If you have UE source you can rebuild the project and that should solve the problem.
Greetings Vagen! Thanks for the great starter kit! I am currently using it to run various tests on UI, and HUDS.
Thank you again for the kit, and sharing your knowledge.
Hi Vagen,
I am really interested in your work. Can you tell be if this will build in a windows x64? I am trying to build it in win10 and having ::attach issues. I am using 4.12.5 source with the Rade Dynamic Shooter Template, both from github.
Thanks.
Hi,
When building from UE4Source, the project failes to produce the file UE4Editor-Rade.dll. Because of that, the project can’t launch.
Got any idea of what might havce caused this?
Thanks
I am really sorry, but I has been nearly a year since I tried building it new version.
The template depended on the UE4 framework of end 2015 and start 2016.
I am not sure if it can be rebuilt for the newest version at all.
But if you post the error messages maybe I could help you.
Sorry if I am not helpful at all.
Hey guys, Rade doesnt work... I tried it with VS 2017 and UE4 4.17. I need to rebuild the "UE4Editor-Rade.dll", but it doesn
t work, because it fails while it rebuilds. Help me, please