haven’t had time since we got hammered with training tests, hopefully i’ll give it a go tomorrow, but can’t promise atm
01.23.2016 treid the above and failed, most likely because i’m using the launcher version, not going to waste time/space on the github version as i can’t code so tbh not much use to me if theres not a simple way to change the project/output name.
@vagen might be an idea to make this project a plug-in that why people could just add it to their own projects, not sure if that would work due to dependenceis like the game instance but its an idea
Tried your steps for setting up the project with a different name. Ended up making it load and build fine but once I got into the ue editor all the BPs were broken. I assume due to the name change.
this template looks promising, but i cant start test level. im build game with vs2015, open at ue4, i see all models, prefabs, bp, but game start without any menus at screen, without weapons at center of the map and i cant even move.
any chances to fix this?
AI Behavior Restructure. Now enemies search players more efficiently. Enemies find only players that are in specific direction (Blind angle behind. You can set how wide that angle is). Enemies switch to closer player. In Behavioral tree you can tweak the values.
UI Restructure. More optimized, independent and “pretty”.
Fixes:
No Character pawn on game start fixed. (Already wrote about it in previous post)
Animation replication fixed.
Incorrect character color on server fixed
few minor fixes (forgot what exactly… sry )
Known issues:
On dedicated server sword weapon collision box does not always overlap character…
Launcher weapon projectile stuck in air. Replicated exactly the same class in BP and it had no issues. Some kind of problem with projectile movement component.
Like WTF … Still looking into it.
Keep pushing out content like this and I am sure someone will end up hiring you, this stuff is amazing. If I could afford to I’d hire you myself. I’m really looking forward to seeing what else you create and share with the community. Keep up the great work @Vagen!!
Compile Unreal Engine.
open UE.sln in the UnrealEngine folder. After that press Build -> Build Solution, which is on top bar (or just press F7)
Open Unreal Engine . (UnrealEngine/Engine/Binaries/Win64/UE4Editor.exe) then select the Rade.uproject.
It must Rebuild it automatically.
If step 5 fails
Right click Rade.uproject -> Generate Project Solution (I don’t remember the exact name)
Open Rade.sln and Build-> Build Solution.
After it finishes open Rade.uproject.
It should work.
If you will encounter any problems or issue please don’t hesitate to contact me.
well I have engine source also done with visual studio, my engine is already compiled, rebuild project everything is fine chat, pickup , u or t key but shooting and jump is doesnt work