Hey there.
Now, I’ve been thinking about one effect since I’ve seen it in several games. And a few months ago, I saw a vine-video of exactly what I wanted, but I couldn’t find the creator and, since I’m not that good at materials, let alone Post Processing, I’ve been trying it out but giving up soon after for the last months. I just wanted to try to get it done before asking somewhere, but now I know I don’t have the slightest idea of what to do.
The video is this one: Sonar Pulse
So as one can easily see, the effect I’m trying to duplicate is that of a Sonar/Radar Pulse going through the whole map.
The thing I knew for a fact was that this could be achieved with a Post Processing Material, so I’ve been playing around with it. Just a few hours ago, while searching for something on Google, I found this thread where the Creator of the thread is asking the exact same thing. The guy that answered had made a material which, as he said, should get the creator of the thread started on making his own material.
This is the material the guy made. I figured I’d replicate that one to see how it works and how it looks.
Now, it already looks pretty cool, but it still isn’t quite what I wanted from it. Trying to change the material just caused it to not work anymore, which I obviously didn’t want, so I thought asking on the forums might help. Below, you can see how it looks for me:
Since it’s just a picture, I think it’s necessary to say that the blue circles that you see just get bigger gradually and infinitely.
The “infinitely” is one problem I see with it. I’d rather have it go for a certain distance and then fade out.
The other problem would be that, if you look at the “background” in the picture, even if it might be hard to see, you can see that it kind of gets weird with blue lines going all over the place. Also, it doesn’t quite look like the vine-video I linked.
So yeah, that’s how far I got with my researching and playing around on my own, so I figured I’d ask the people on this forum if they had any idea about how to do a proper sonar-pulse. I hope someone knows how to do it and can help me with it because I always loved that scanning-effect you see in several games and even movies and I wanted to replicate it.
Thanks in advance for any answers and I apologize for the (probably) bad formatting.
Cheers!