Hey guys,
lets pretend we got a plane object with a basic radar material on it. (Dunno, some circles maybe)
How would you draw a dot on this material at position X Y?
I’m working on a radar, and it’s no problem at all. I just have no idea how i would paint dots at position X Y from the center on the “monitor screen” material.
How would you do it? Or shouldn’t it be done inside the material itself?
You might be able to obtain that effect with a sphere mask (Utility Expressions | Unreal Engine Documentation). Just set the radius to something small. To drive the position of the point in the surface you can use a color parameter as a xyzw vector. Just ignore the z and w and use the red and green channels as the x,y to plot.