Summary
Race checkpoints in UEFN fail to trigger or register when passed using the Baller vehicle, despite working with other vehicles.
No matter if the option [allowed vehicles] is on [ground], [water], [air], or [all].
No matter if the option [allow players to pass without vehicle] is checked or not.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Open UEFN and create a new project in UEFN.
- Place multiple Race Checkpoints.
- Add a Baller vehicle to the map.
- Test the map in game mode by entering the Baller and driving through the checkpoints.
- Observe if the checkpoints trigger or progress the race.
Expected Result
When driving the Baller through each checkpoint, the checkpoint should register the pass, activate the next checkpoint, and update the race progression.
Observed Result
When using the Baller, the checkpoints do not trigger or register as passed.
Platform(s)
PC (Windows)