So I am a bit confused on this. In the editor there is a button that lets you take high res screenshots, and there are options in there to enable Visualization Buffers, and an option to save said buffers as HDR. All of this is also doable via the HighResShot console command, and the HDR option can be enabled with the r.BufferVisualizationDumpFramesAsHDR setting.
We want to leverage this heavily in our workflow however it turns out that despite setting the HDR option, the EXR files that are output are not actually HDR images, or at least not proper HDR images. They are in fact 32bit EXR files, but its a wasted 3dbits because despite the bit depth, the images don’t actually have any dynamic range in them!. Super whites still clip at 1, which means if you have bright lights and expose down, they just go grey which is not what they should do in a proper HDR image.
Has anyone run into this and found a way to make it work properly, or is this a bug in the engine?