r.HeterogeneousVolumes.MaxTraceDistance not enough and working

I have a project where the camera is very far away from my actor’s Heterogeneous (animate cloud ) location. In this case, this code cannot give me the amount I need to see, even if I set it to inf or 999999999999999999999 . What should I do guys? :pensive:

no body here for help :pensive:

i’m still waiting for Savior

Hey there @weclipstudio! You might be running into a limitation of the engine in this case. At extreme distances many of the engine’s culling systems break down in various ways, often based on screen-space of the bounding box. What’s the use case for the volumes? There may be a way to fake it much closer that might make this a bit easier.

HI SUPPORTIVENTITY , I’m working on an ambitious and highly perfectionistic project where the camera enters a room from outside the planet .So I needed clouds that were shaped REAL so camera could pass through them.

Would it be possible to render imposters until the camera gets within maximum render distance?