Quixel material sampler requires non-virtualTexture

I’ve got the same problem and Devic.a’s method works well but why is that freshly imported materials from the built in Brigde plugin behave that way? This is annoying when you have to change every texture imported from Bridge every time. Is there any way to make it work with Virtual Textures and not give that error? Or make Bridge to import non-Virtual Textures for it’s materials?

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