Hi, after upgrade to 2021.0.3, i’m getting “Background service stopped.”
Manually starting “node-bifrost” from command prompt throwing following error:
Listening on: 5017
TypeError: Cannot read property ‘assetType’ of undefined
at C:\snapshot\node-bifrost\packages\bifrost-server\dist\utils\library.js
at Array.filter ()
at getLocalAssetsCounts (C:\snapshot\node-bifrost\packages\bifrost-server\dist\utils\library.js)
at C:\snapshot\node-bifrost\packages\bifrost-server\dist\utils\library.js
at C:\snapshot\node-bifrost\packages\bifrost-server\dist\utils\library.js
at C:\snapshot\node-bifrost\node_modules\graceful-fs\graceful-fs.js:69:14
at FSReqCallback.oncomplete (fs.js:180:23)
Uncaught exception occurred: TypeError: Cannot read property ‘assetType’ of undefined
at C:\snapshot\node-bifrost\packages\bifrost-server\dist\utils\library.js
at Array.filter ()
at getLocalAssetsCounts (C:\snapshot\node-bifrost\packages\bifrost-server\dist\utils\library.js)
at C:\snapshot\node-bifrost\packages\bifrost-server\dist\utils\library.js
at C:\snapshot\node-bifrost\packages\bifrost-server\dist\utils\library.js
at C:\snapshot\node-bifrost\node_modules\graceful-fs\graceful-fs.js:69:14
at FSReqCallback.oncomplete (fs.js:180:23)
Exit called
Hi, Already wrote to quixel support & replied by Yasir Q (Quixel)
The solution as follows:
Create a new folder and add it as a Library Path in Bridge>Preferences within Unreal Engine 5.
Additionally, I also did the following:
Uninstalled Desktop version of Bridge plus deleted the old folder structure. Than, I created new “megascan library” folder. After this, version 2021.0.3 started working on both UE5EA & Main branch properly without any further issue.
Thank you for quick response from Quixel Support Team.
@ Jimbohalo10
Thanks to the Quixel Support Team for the Bridge 2021.0.4 update for UE5EA. Referring to the error that encountered in the previous version, in this new update there isn’t any issues. All seems to be fine.
Hope that this Bridge 2021.0.4 will be updated in the UE5 Main branch as well. So that I can test in UE5 Main as well.