Quixel Bridge assets very low quality with Nanite

A couple things that can cause this…

  • If your r.streaming.poolsize is set too low. If you’re using 8k textures you’ll probably run out of memory quick without increasing that.
  • If textures got imported as Virtual Textures (they will say VT), while your master material is setup for non-virtual. There will also be an error in the material. You can open them and uncheck streaming virtual texture.
  • If it’s the mesh showing as low poly, then DX12 is probably not enabled, which is required for Nanite, so it’s showing proxy meshes instead.
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