I’ve been trying to get Nanite to work with the assets from Quixel bridge but the quality seems really subpar. I’m wondering if I’m doing something wrong. I’ve tried turning nanite on/off on the assets and when I turn it off the asset still looks terrible but it shows it has 2 million polygons in the content browser. Once I enable Nanite, the content browser reports that it has 2000 polygons. I have the 8K textures and maps applied to the material.
Is this an issue with UE5 or are assets really just that low quality?