Quickly Moving Payers On Objects

I have an object that I want players to be on top of that will quickly move them upwards.

Each time the player will fall through the mesh and the object continues upwards.

I’ve attempted to attach a barrier and block volume underneath both do not work.

I began playing with collision presets on the object (and blocking volume), there are just so many presets.

Is anyone able to tell me if this is possible? Is there a collision preset I can use on an object so regardless of the speed the player won’t fall through?

No idea how, or if, it’s related to this. But we found something similar when trying to create moving platforms with the sequencer.

From what I can tell, the server can’t keep up with moving collision boxes. Which makes creating moving platforms almost impossible. That said, we weren’t trying to move players super fast.

We also found this. When toggling off the checkboxes:

Use auto Navigation Flags
and
Can Ever Affect Navigation

for any actor we removed the rubberbanding.