I know there’s been a lot of discussions out there about texel density and map sizes in UE4. After doing some research I found that they proposed a density of 8 for UT. Other places seem to say to tile a 1024 texture for every meter, giving you a density of like 10.24. So I don’t know if I’m going crazy here. By following the 8 density, A LOT of my larger architectural assets are needing 4K maps. Is this normal to have just a crud ton of 4K maps? I’ve been reading elsewhere and people are saying maps that big aren’t supposed to be that common on normal assets (except hero items). One example I have is this column base here:
Unfortunately you can see there’s unique normal maps needed for this one so I was hoping to not just slap a tiled shader on it. The problem is since the surface area is so big, I can’t really get it to fit neatly onto a 4K at the right density. So am I approaching this wrong? Should these all be ending up as 2K?
Here’s a texel video demonstration and you can see how many 4K maps the guy comes up with. Am I over thinking this?
Thanks in advance for any advice or help you can give me guys!