Hey everyone, I just have a simple question: how do I adjust texture quality in a packaged game? In the engine, you can easily adjust texture quality, and I’m assuming it lowers the max mipmap to achieve this.
Unreal Tournament 4 has the ability to lower texture quality in engine, how do I do this?
if you use the default Engine Scalability Settings in your graphics menu you can define the same things as you can in-editor, like texture quality etc.