Hey so I got my head slowly wrapped around the water system In Unreal engine 5 first introduced in Unreal Engine 4.26 but I got several questions:
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how to achieve foam? I got coastics to work but not foam… I used this video but it didn’t work properly. Is there any way to get foam with the Water system on UE5?
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what are the usual way to increase performance with the UE Water system? I know that you can reduce the number of waves for the Gerstner waves and also reduce the tesselation. But are there other way to improve perofrmance.
I also want to try a plugin for better performance with Buoyancy which is c++ based. I will se if that could better my performance bor buoyancy because when I used my fps dropped hard.
Thank you already and have a nice day!