I’m currently learning UV mapping, and as a result, also trying to learn to texture. I’ve pretty much just started on UV mapping, but from what I can see is that after you finish UV mapping an object, there are many if not hundreds of small artifacts that require a texture to be placed on them. If I want to apply a specific texture to each small piece, how do I go about it? Am I supposed to take each texture I want to apply, and then shrink, warp and translate it to the artifact that I want to texture, using apps such as Photoshop? That seems incredibly slow and horrible, but is there something I’m missing?
I know Mudbox has direct-painting, and that Z-Brush has Poly Painting, which isn’t entirely useful unless your model is high poly, but I don’t know what other method I would use in order to fully texture a UV-mapped object. Assuming I already have the textures that I want to apply, what are my options, and moreover best options. Is everyone using Mudbox for texturing or manually placing the textures on the artifacts?