Hoping to get some constructive criticism, or straight up advice on how I’ve been solving a tiling issue on my models.
Due to the Unreal Marketplace only accepting 1 UV per asset, I had to redo my UV unwraps. Originally I had done separate UVs for each material face, which did solve my tiling texture issue. What I did to prepare for Unreal was UV map the different faces separately, causing the UVs to technically overlap as you can see below. Though I do not get any overlapping errors when I import this mesh, while I have faced that issue on other meshes of which I did not do this method.
My main concern is if this is an acceptable practice at all? Or is it better to separate this particular object into multiple meshes?
Original Tiling issue:
Fixed Tiling with overlapping UV: