Questions About Optimization

thanks for answering :smiley: , ill be more careful next time , but i still wanna ask , cuz the KITE demo’s avg FPS is only 20 for my PC , so maybe 25 to 26 million triangles on screen at one time is too much for most of the player . or the triangles really isn’t the thing i should beware of?

i’m afraid that the Tris is too much so we made low poly meshes that not really good looking , and thinking of decrease the texture resolution from 10241024 to 512512,
is it worth to do these change between performance and quality?

or theres something more important that i should do to optimize the performance?

thanks a lot and sorry for my bad english D: