Hello , My team is working on a project that has to make some nice looking map to travel .
to do it , our map can’t be too small . but after putting some meshes into the world , the fps dropped under 60 .
and we saw lots of game that puts lot more meshes and still has 60+ fps .
so i’m very curious about whats the main problem that makes the fps fall ,
how many Triangles is better for the meshes ? like a huge rock , is 3754 Tri and 11228 vertices too waste ? , if it go lower , the rock will look weird…
i’m not really clear about how much Triangles is too much in a scene .
is there any setting in the post process volume that i should use very carefully or turn off?
for the textures , is 1024*1024 too high for the map?
is there anything that i should take care of the material to save the performance? , like the reflect , or putting the roughness to 0 would be better?
is 40k Triangles too much for each character (including the armors) for a 4-8 players game?
is there any other nice method to optimize that i didn’t mention?
Thanks a lot for reading and answering these questions , Sincere appreciate .