Hi,
I am trying to optimize my materials and I am wondering what approach is more efficient.
First question is about normal strength.
Here are the two ways I have found so far to tweak it in the material but which one of them is more efficient?
Hi,
I am trying to optimize my materials and I am wondering what approach is more efficient.
First question is about normal strength.
Here are the two ways I have found so far to tweak it in the material but which one of them is more efficient?
well what does it say in the stats? material instructions
Most efficient way to scale normal map is to only multiply z component. And you use inverse of normalStrength as scaling factor.
scaledNormal = float3(normal.xy, inverseScaleFactor * normal.z);