I must admit I am absolutely confused about lighting. I’ve seen tonnes of lighting tutorials, dug documentation and still the only lighthing I can make is absolutely terrible and there are very confusing things happen in UE, I would be very grateful if anybody clarify them.
- first of all what the hell happens with camera? at some point everything is dark around, next point it is too bright. Yes I know there is some stupid thing called eye adaptation or whatever it is, but illumination level changes even if you have damned thing turned off. I understand light sources should affect camera, but how can you explain this: I look at something… for example, at wall and it seems ok. Then I make several steps forward (or other directions) and it changes illumination level of damned entire scene - now above wall is too bright. Generally speaking camera is complete pig and I feel like some half-blinded individual.
- There is difference between scene rendered in editor and same scene in simulation window. Is not it supposed to be the same? Editor window is **** dark, while simulation shows everything ok.
- Making human models look… no, not stunning- even ok is a pain in ***. Shadows are your enemies - they make faces look terrible. Lighthing affects model colors in unknown way. I imported human model with brown… I repeat - brown hairs. It has brown hairs in model viewer. When I bring it to scene it has grey hair! Yes I understand there is some violet light in the scene (not too much, just a slight tint…) and it is enough to turn model’s brown hair into gray one!
I’ve checked different sites - bought some tutorials and I can say one thing they all just suck. They never give you most important, vital information. If anybody know good tutorial that explains above things and gives solution, I would be very grateful.