Yes you are right. I made assumptions about the 5 materials.
What do the extra channels do? Do they make 5x as many verts in the final model?
I forgot about the assymetrical elements like a drivers side.
Doesn’t look like he has an inside from the pics. But ultimately their should be an inside.
Especially if the windows are glass.
Me personally, I always try to go for as much symmetry as possible.
And if I can use any symmetry, I do it.
Even on models that aren’t 100% symmetrical.
I build everything that I can go symmetrical first.
Unwrap, Add symmetry. And then build out the assymetrical parts.
But that is just me.
I am very conscious about texture use optimization.
About welding the verts. to cut the tris down. Yes she probably doesn’t need to.
Honestly, on my own stuff I am usually too lazy to do that.
Unless it was a modular piece I was planning on instancing all over the place.
Again Just my opinion on this. But I think as an artist putting it forward as an asset for sale.
They should take the extra time to make everything absolutely perfect and super optimized.
I guess I represent the typical customer. I am a sucker for buying assets.
I buy a lot of assets on the unreal asset store, Unity store, and turbo squid.
When I buy assets if I see really immaculate work from the vendor.
I will go right back and check out every other asset they are selling
And I will want to buy more from that artist.
I might even buy something I was not sure about just because I now trust the artist vendor as a professional.
Especially if they did everything better than I could have done it myself.
But if I see anything I don’t like. I will never buy from that vendor again.