Hi guys, this is my first attempt to do light maps, I’ve read epic docs about it and made a couple researches and learn some rules and techniques to do such thing, but I still have some questions.
1 - My model has multiple UV sets for textures, can I also do multiple UV sets for light maps ??
2 - Can I have massive distortions on that UVs without any poor results ??
3 - I’ve read that low resolution light maps is more for modulate assets that will be repeatedly placed on level, so can I do light map resolution 512x512 or 1024 or even 2048 for assets that is going to be place just once ??
4 - Again about distortions, following the rules I should leave this part of my object all together, but doing so will result on a massive result, is that correct ?? If no, what would be a alternative for that exemple ??
An automatic light map generated by Unreal I get some issues, I think I can handle with the rest of object, but this very part I am not sure and have no idea what to do